Service,  Tool

[User Guide] Grade Management

[User Guide] Grade Management

With this feature, you can filter based on the results of your training from various perspectives such as actions and situations, and analyze situations you struggle with. Use this feature to identify your weaknesses and work on improving them.



Training History

1

In the Training History, you can view the results of your training in two different UIs. This allows you to check your history in the preferred format according to your needs and situation.


2

You can view your training in two different formats: “Play List,” which displays detailed play history for each street played, and “Situation List,” which is summarized according to specific situations.

Play List History

3

In the Play List, detailed training histories for each street are displayed. Even if you replay the same situation or use “Play as Hero” from the play history at the top of the training screen after the training ends, they are saved as different histories in the Play List. For details on the history card, click here
This UI is suitable when you want to review the same history multiple times and check past mistakes.

Situation List History

4

In the Situation List, training histories are summarized and displayed based on specific situations. If you replay the same situation or use “Play as Hero” from the play history at the top of the training screen after the training ends, these are considered multiple replays within one situation and recorded as the same situation. This is useful when you want to check whether the training you did has been reviewed or how many times it has been replayed.

Training Status

5

① Review Status

6

You can check the review status. It indicates whether review is necessary or not for each training history. The image on the right indicates that review is necessary, and the image on the left indicates that review is not necessary.
The criteria for determining whether review is necessary are: in the preflop, if you select an action with a 0% frequency, review is required; in the postflop, if the overall game score is 60% or less, review is required. If you replay these histories and they no longer require review, the review status will be updated.


② Latest Score

This displays the latest score of the training conducted in that situation. For more about scores, click here

③ Number of Replays

This displays the number of times training has been conducted in that situation. This serves as a metric to judge how much time you’ve spent on a specific play and whether it was effective.

Common Display Items

Training History Cards


・ Replay

8

By tapping on the play history, you can retrain it.


・ Favorite Icon

9

You can bookmark specific histories. This allows you to save histories you want to review again or look back on later.



・ Play History Icon

10

You can view the detailed play history you are currently viewing. For details on play history,click here


・ Magnifying Glass Icon

11

You can view the GTO analysis of the history you are viewing. For more details on GTO analysis,click here


Random Replay

12

By tapping the button at the bottom of the screen, you can randomly retrain the histories currently displayed. By displaying histories with low scores or those requiring review through filter conditions and sequentially training them, you can review situations you struggle with.

Filtering

13

When displaying histories, you can filter training histories based on specific conditions. You can view histories by setting specific periods, specific situations, favorites, or specific performance metrics.


・ Save and Load Filter Settings

14

You can save filter conditions with a name for any criteria. Be sure to save frequently used conditions.

Performance Management

1

NTPoker’s performance management feature allows you to analyze your performance in detail based on your training history and identify points where you are already playing according to GTO and areas that need improvement. Performance management is divided into two sections: Post-flop and Pre-flop.

In Pre-flop, analysis is based on whether the selected action has a frequency, while Post-flop is analyzed with a focus on Score.


・ Score

IndicatorDescription

Excellent
Excellent

No EV Loss occurred; appropriate action according to GTO

Good
Good

The selected frequency in GTO is significantly low, and EV Loss has occurred

Not Good
Not Good

EV Loss has occurred; improvement is required

Wrong
Wrong

A significant EV Loss has occurred; improvement is necessary

Blunder
Blunder

A critical mistake has resulted in a very large EV Loss

Frequently Used Filter Conditions

2

In the filters, commonly used items are listed on top, and you can tap them to filter based on specified conditions. For example, tapping “Situations You’re Worst At” filters based on the conditions where your performance was poorest in preflop ending situations, positions, boards, and hands.

To perform more in-depth and detailed analysis, it’s important to actively use the filter function, so make full use of it.

For more details on saving and loading filters, click here.

Training History

5

From the performance management of both preflop and postflop, you can view the training history used to calculate the displayed analysis results. Past performance histories are organized in chronological order and can be used to reflect on your progress. Conversely, if you apply filters on the history screen, the same filters will be applied to performance management.
The history data serves as an important source of information to identify how you are improving or pinpoint areas that need improvement.

Overall Performance

6

Overall performance aggregates training results and visually displays your overall performance. This allows you to see your performance at a glance. In postflop, you can check Score, GTO Accuracy Rate, and EV Loss Rate.

Trend Exploration Analysis

7

Trend exploration analysis allows you to explore situations where you struggle or excel using specific evaluation metrics. The GTO accuracy rate is a representative evaluation metric for preflop, while the Score is typical for postflop.

You can define elements that serve as the axes of evaluation on the user side and compare based on those elements. Elements can be conditions under which training was conducted, such as positions or boards.
For example, if you use Score as the evaluation metric and Position as the element, you can compare Scores between positions and identify positions with particularly low Scores.

Moreover, these elements can be set in stages.
For instance, after identifying a position with a particularly low Score, you can further discover which hands have especially low Scores in that position. By delving deeper into these aspects, you can explore your play tendencies using various elements.


・ Node Display Information

17

The node display information shows, from top to bottom, the element name, display information (Score, GTO Accuracy Rate, EV Loss Rate), and the number of actions, in that order.
By tapping a node, you can further explore that node. Using this feature allows you to identify situations where you particularly struggle or excel.


・ Adding, Deleting, and Changing Elements

8

By tapping on each red frame, you can add, delete, or change the elements you want to view.


・ Changing Display Information

9

In preflop, the display information is only the GTO accuracy rate, but in postflop, you can change it to Score, GTO accuracy rate, or EV Loss Rate from the dropdown menu.


・ Adding to Filters

10

By tapping the add icon on the far right of the identified situation, you can add all the items of the selected elements to the filters.

Trend Analysis

11

In Trend Analysis, you can select elements that serve as evaluation axes and compare evaluation metrics for each element. Elements can be conditions under which training was conducted, such as positions or boards.
In the example image, the Score is displayed for each preflop action element.


・ Display Information of Elements

19

The display information of elements is shown from left to right in the order of element name, number of actions, and display information (Score, GTO accuracy rate, EV loss rate).


・ Changing Elements

12

You can change elements from the dropdown menu.


・ Changing Display Information

18

You can change the display information from the dropdown menu.


・ Add to Filters

13

By tapping the icon in the red frame, you can add it to the filters.

Situation Trend Analysis

14

In Situation Trend Analysis, you can compare your performance in specific situations. These specific situations refer to situations where representative actions like Check Raise or Donk Bet can be taken, and these can be changed by selecting different rounds from the dropdown menu.
The evaluation metric used for comparison is set to Score by default, but you can also change this. The basic operation is the same as in Trend Analysis.

Action-Based Trend Analysis

15

In Action-Based Trend Analysis, you can check your performance for each action. This allows you to identify trends in your actions.

Here, the actions displayed are not the actions you chose but rather show your performance for each of the most frequent actions according to the GTO strategy in the situations you trained. For example, for “Call,” you can evaluate whether “in situations where you should have called according to the GTO strategy, did you correctly take the action?”

This information allows you to measure which actions you are not selecting correctly. Each action has a magnifying glass icon, allowing you to view more detailed information.

Magnifying Glass Icon

16

In each analysis screen, a “magnifying glass” icon is displayed, and by tapping it, you can view detailed analysis results.

You can check which action you selected in situations where a specific action should be taken according to the GTO strategy. If you selected an action different from the GTO strategy, you can view detailed information such as how much EV loss occurred due to that action.

DOWNLOAD

FOLLOW US

icon
NTPoker
© 1900 Co.